The eventual goal is to get it to take unmodified files from the actual game and not be distributing modified versions of art/sound. The "sound", "tex", and "font" folders.Īnd place these files in a folder called "undertale_techdemo" (if you don't have it, create it on the "3ds" folder). NOTE: To make this demo to work correctly, copy these files: All resources and sounds from Undertale by Toby Fox and are copyrighted by him.
Made with ctrulib, sf2dlib, sftdlib, sfillib, libogg, Tremor, and some sound examples written by MerryMage.Īll code under the source directory (not recursively!) is licenced under the zlib licence, contained in ZLIB, except parts of main.c, because of not being able to ask the original author what licence they would like. You cannot go wrong by giving it a try, not to mention the fact that it only takes a couple of minutes to be charmed by the general atmosphere.We'll see how long this lasts, but for now, I'm making additions to this. To put it simply, UnderTale is beautiful, well-written and funny, as well as unique in many ways.
An adventure to remember for years to come Moreover, the soundtrack is downright brilliant, not to mention dynamic, given the fact that it changes depending on your actions. Everything is pretty and nicely designed, however, especially the characters and the world you get to explore. Obviously, you are not rewarded with experience if you choose to have mercy or flee, but it doesn’t make too much of a difference.įrom a technical point of view, it is worth noting that the game went for a retro look, so the younger audience might not see the beauty in the simple colors right away. However, you have a variety of choices when the combat screen comes up, including talking nicely to the enemy, or even sparing his life if you don’t feel like killing. The enemy encounters are random, so you can easily bump into them anywhere on the map. Puzzles are an important part of the gameplay as well, because they keep the experience from getting repetitive and boring. A unique combat system based on conversation Along the way, you can choose to attack or communicate with the enemies, depending on your mood.
Thankfully, a helpful guardian comes to your rescue, and she also teaches you how to survive the harsh underworld. After you exchange pleasantries with it, things change in a heartbeat, since it turns out that the flower is actually evil and treacherous. Story-wise, you find yourself in a dark place in the first few minutes, with nothing but a cute flower to keep you company. In essence, the game revolves around a little girl lost in a strange land, as well as the creatures that try to help her get out safely.
Everything appears to be innocent and heartwarming, and it really is, as long as you decide to be good as well. UnderTale is a cute little RPG that should have you laughing from the first couple of seconds, thanks to the quality humor included for your pleasure. On the other hand, maybe peace and love are the answer, it’s just that no one tried it before. Whether you had to rely on D&D dice rolls and strategy to be victorious, or just on your skills as a marksman, enemy encounters were never peaceful. Most role-playing games are held together by a great story, but the combat aspect has always been important as well.